Welcome back to yet another Power Ranking article, this time for the upcoming CWL Anaheim. For this ranking in particular, I’ve worked with the CoD Stats team to provide as accurate of a ranking as possible, and to do so I’ve used a mix of:A privately facing Elo Rating system, taking into account for recency by only calculating Elo based off of CWL London matches and the subsequent Pro League…
SnD is a low engagement gamemodeIn our neverending quest to create stats that give better insight into the impact that players have on the game, we are rolling out a new Search & Destroy stat: Damage Efficiency. This article will serve as a primer for Efficiency and show why the stat is needed. SnD is a mode with very few stats that apply to all players relatively equally. Kills and KD Ratio (KDR…
Following up on my power rankings article for CWL London, I’m happy to introduce a regular “update” article, “Rankings and Recaps”. The goal of the article is to briefly go over a team’s performance after a major event, highlighting their best and worst performing players, as well as attempting to understand what caused their performance throughout the event.“Rankings and Recaps” will also serve…
The purpose of these power rankings is to rank the attending teams for CWL London, and alongside the CoD Stats team I will be utilizing statistics and objective data to do so. Even so, CoD as an esports is notoriously difficult to analyze objectively due to a series of factors; the single year length for all CoD esport titles, the extremely frequent roster movements, and this season specifically…
Plain and simple: we have been using KD as a catch-all statistic for too long. Having a KD of 3 only means that you killed 3x as many people as killed you. This could mean you went 3-1 or 30-10. A high KD doesn’t always mean that your team wins, either. Players frequently cite KD as a reason for getting cut from teams or a reason why they are the best player, but the truth is: if you are not…
With the release of every Call of Duty title, we are introduced to a variety of new maps that will comprise the map rotation for competitive play. Whether it’s a big map, a small map, a map with a lot of long sightlines, or a map with a lot of close-quarter action, we must account for the differences in the average number of engagements that occur on each map in our statistics. Also playing a huge…
Who is the best BO4 player?This article is not about the players themselves, but what stats make a good player. I truly believe that more and more viewers are believing stats have some value. But so what? Stats have value; how much value? Based on what? Which stats are better? How can we compare players that play completely different roles? There are a few questions I want to address in this…
We introduced a feature that allowed people to contact us, mostly me, day or night to recommend any features they would like to see on codstats.gg. Do you know what people asked for? Overall KD Leaderboards. By far, this was the most requested feature, and I don’t get it. Sure, it shows the total kills and the total deaths a player had in the event, technically summing up his performance most…
With the Call of Duty World League just around the corner, we are about to see something we’ve never seen before: competitive Control. Control is a new game mode added in Black Ops 4, combining the point capturing aspects of Hardpoint and the finite number of lives only seen in Search and Destroy. While the premise of Control is relatively straightforward: either capture or defend the two points…
Treyarch’s inclusion of the “Damage Done” statistic to the Call of Duty scoreboard in Black Ops 4 multiplayer allows competitive Call of Duty fans, players, and casters to dive deeper into a player’s production on a map. Prior to Black Ops 4, we could only track a players’ kills within a certain time frame, regardless of their contribution to pick up the kill. Because of this, kills became the…